
Any creature within 60 feet of it that can hear it crying for the first time in a 24-hour period must succeed on a DC 17 Wisdom saving throw or have disadvantage on attack rolls and saving throws for as long as it can hear the wheep’s crying. The wheep cries except when moving silently. The wheep regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum. Senses blindsight 60 ft., passive Perception 16
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Str 23, Dex 15, Con 17, Int 6, Wis 14, Cha 20ĭamage Resistances bludgeoning, piercing and slashing from nonmagical attacksĬondition Immunities blinded, charmed, exhaustion, paralyzed, poisoned
